Friday, July 19, 2013

Champions Of The Magnaverse: Stream

Name: Stream
Alignement: Chaotic 7, Neutral 4
Class: Druid (World Walker) Lvl. 1
Deity: She-Who-Shines
Homeland: The Clockwork Jungles Of Ferrailles
Race: Gondul (Outsider, Native, Construct, Automata)
Size: Small
Gender: Female (Psicological)
Age: 4 Earth Years (Adult)
Height: 0.99m
Weight: 15.88kg
Skin: Copper (Plating)
Hair: Jet Black (Connective Rubber)
Eyes: Amber (Glow Light)
Associated Melodies: "Scrapping Beat" from RockMan X Alpha-Lyla Arranged OST (Main Theme), "Fortress Tower" from RockMan X Breis Arranged OST (Battle Theme)
Ability Scores: STR 14, DEX 18, CON --, INT 13, WIS 17, CHA 12
Hit Points: 15 (1d8[8], +6 Racial, +1 Favored Class)
Armor Class: 21 (10 Base, +4 DEX, +1 SIZE, +2 NATURAL, +4 DEFENSE)
Touch Armor Class: 19 (10 Base, +4 DEX, +1 SIZE, +4 DEFENSE)
Flat-Footed Armor Class: 17 (10 Base, +1 SIZE, +2 NATURAL, +4 DEFENSE)
Damage Reduction: 2/- (Armored Core Clockwork Modification)
Speed: 40ft. (8 sq.)
Initiative: +4 (+4 DEX)
Saving Throws: 
* Fortitude +2 (+2 CLASS, -- CON)
* Reflex +4 (+0 CLASS, +4 DEX)
* Will +5 (+2 CLASS, +3 WIS)
Base Attack Bonus: +0
Combat Maneuver Bonus: +1 (+0 BAB, +2 STR, -1 SIZE)
Combat Maneuver Defense: 15 (10 Base, +0 BAB, +2 STR, +4 DEX, -1 SIZE)
Attacks: Metal Club +3 (1d4+2 or +3 if 2handed, 20/x2, Melee/10ft, Bludgeoning)
Skills: 
* Bluff +1 (+1 CHA)
* Climb +6 (+2 STR, +1 RANK, +3 CLASS)
* Craft - Clockworks +9 (+1 INT, +1 RANK, +3 CLASS, +2 RACIAL, +2 TRAIT)
* Diplomacy +1 (+1 CHA)
* Handle Animal +5 (+1 CHA, +1 RANK, +3 CLASS)
* Intimidate +1 (+1 CHA)
* Knowledge - Geography +5 (+1 INT, +1 RANK, +3 CLASS)
* Knowledge - Nature +8 (+1 INT, +1 RANK, +3 CLASS, +1 TRAIT, +2 NATURE SENSE)
* Perception +7 (+3 WIS, +1 RANK, +3 CLASS)
* Profession - Athlete +7 (+3 WIS, 1 RANK, +3 CLASS)
* Survival +12 (+3 WIS, 1 RANK, +3 CLASS, +2 NATURE SENSE, +3 SKILL FOCUS) (Conditional: +2 for searching food and water)
Languages: Common, Ferran, Sylvan, Druidic
Feats: Skill Focus - Survival (Character Creation)
Traits: Artisan (Social), Child Of Nature (Religion), Sacred Touch (Faith)
Drawbacks: Attached (Aurika)
Racial Features: Automata Construct Immunities, Clockwork Modification (Armored Core, General Knowledge), Fortified Frame, Low-Light Vision, Sentient Mind
Special Abilities: Burst Of Speed (8 Speed Points) [Racial], Metal Fist [Domain]
Class Features:
* Nature Bond [Metal Domain]
* Nature sense
* Wild Empathy
Base Spell Save DC: 13 (10 Base, +3 WIS)
Spells:
Orizons (DC 13, --/day): Create Water, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food And Drink, Read Magic, Resistance, Spark, Stabilize, Virtue
Level 1 (DC 14, 2/day, 1/day domain spell): Abstemiousness, Air Bubble, Alter Winds, Ant Haul, Aspect Of The Falcon, Bristle, Burning Disarm, Call Animal, Calm Animals, Charm Animal, Cloak Of Shade, Cure Light Wounds, Damp Powder, Deadeye's Lore, Decompose Corpse, Detect Aberration, Detect Animals Or Plants, Detect Snares And Pits, Detect The Faithful, Diagnose Disease, Dream Feast, Endure Elements, Entangle, Expeditious Excavation, Faerie Fire, Feather Step, Flare Burst, Frostbite, Goodberry, Hairline Fractures, Hide From Animals, Hydraulic Push, Jump, Keen Senses, Liberating Command, Longstrider, Magic Fang, Magic Stone, Negate Aroma, Obscuring Mist, Pass Without Trace, Produce Flame, Ray Of Sickening, Read Weather, Remove Sickness, Restore Corpse, Shillelagh, Snow Shape, Speak With Animals, Stone Fist, Summon Minor Ally, Summon Nature's Ally I, Touch Of The Sea, Weaken Powder, Whispering Lore
Inventory: Metal Club (1.5lbs), Engineer's Kit (4lbs), Druid's Kit (33lbs)
Total Load: 38.5lbs. (Light)
Capital: 120 GP
Fame: 2 (+1 HD, +1 CHA)
Sphere Of Influence: 100 miles/1 Hex (Plondhar)
Honor: 13 (+1 HD, CHA 12) [Tribal Code]


BACKGROUND

          Like most gondul, Stream owes her name to the first definition that she assesed on her own. As she was born on the metal islands spread across the rainbow seas of oil in Ferrailles, the first thing she withnessed was the gentle flow of the ubiquitous fluid and the many colors the sky furnance would bestow upon it's surface and, while she never learned to swim properly, she certainly enjoyed the sensation the texture of oil brought to the ever spinning cogs and wheels inside her body as well as the pretty gloss it left on her curved copper frame. This self-rapture would often trouble Stream pattern models, who were far more concerned about she learning to develope her creativity for part designing than her capacity to ponder upon her own beauty since, after all, they had a position to keep on the relatively monolithic economical structure of Plondhar.

          Nevertheless, Stream demonstrated to have chosen her name wisely, as she turned out to be unruly and unpreditible as the tide itself, showing talent for many things, yet settling in none. One of the paths which took the best portion of her interest was, however, sports, as the hobby in question made her to constantly put on use every single function her body could muster, something she enjoyed greatly. Because of this, Stream made herself well known as a modestly reknown athlete on Plondhar and won several competitions and challenges, which made her to consider seriously the idea of becoming limit tester instead of a part designer, much to the dismay of her pattern models, who would have prefered she to stay a designer. But things would change soon.

          One day, while avoiding her duties once more, Stream found herself alone in the fringes of the unworked areas of Plondhar, once again, taking delight on the sheer pleasure of exploration and experience. Strange sounds, like none she had heard before, caught her attention and drove her further into the wilderness until she found a huge creature lying on the ground. The being, resembling some sort of mechanical breed of wolf and puma, was badly damaged and was clearly beyond it's power to attack anything. Somehow moved by the sad state of such a formidable creature, Stream approached to see if she could do anything for it, but before she could lay a hand on it, the creature move it's head to see Stream eye to eye, and a pair of beams of glowing golden light came out from it's eyes, striking directly into the ones of Stream. Seconds that seemed an eternity: Stream heard a hundred of dialogues rushing unto her mind as her body burned, yet she could grasp only but a fraction. There was no evil intent on the creature, only despair, and an inherited will to protect sentience, perhaps proper of their kin, which touched on the deepest reaches of Stream's therma-torque. When the gondul came back to her senses, the creature was alive no more, it's sentience departed, it's body but a magnificently shaped carcass of metal. However, her body beared a keepsake of the event in the form of shapes and carvings and shadings on her plating, like some sort of tribal artist had painted over her with abandon and, when she came back with the others, they saw this as a portent, an strange omen beyond their grasp.

          On those days of confusion and mystery, Stream found solace on the company of the gondul mystic Aurika, who provided a measure of spiritual guidance for the girl where reason was lacking in answers. With the aid of Aurika, Stream abandoned bit by bit the fear of losing what she was, replacing it with the expectation of what she could become: something new and never seen before among her kin, a thing that many found alluring enough to try their luck in approaching Stream in a more personal way. Nevertheless, this attempts ultimately failed, as Stream was far more concerned with the boons that had been bestowed upon her and a growing attachment for the only guide she considered reliable enough to pay heed. Still, the path before Stream was yet vague and hard to distinguish, but things would come to pass that would solve such doubts for her eventually.

          The answer, pretty much like the question, came on an unlikely fashion. It was at first floating in the sky in the form of a bird of steel, only to twist and turn on itself until it had the shape of a gigantic man which crashlanded without much grace in the middle of Plondhar. It had sentience, yet he paid no mind to the salutation of the gondul, and only demanded under the authority granted to him by a title bestowed by lords unknown to Stream or her people. The gonduls knew that in the distant regions of Ferrailles there were strange shapeshifting giants, but their knowledge of them was nebulous and mostly compound of tales for children. But Stream, oh, Stream: she knew, and well. One of the boons of the grand beast has been a knowledge upon things she couldn't muster at will, a knowledge that expressed like divine inspiration, comming to her when it was needed. Now, it came to her in a flash of inherited rage, a feud as old as the scaffoldings of Ferrailles itself, and yet resumed in a single couple of glyphs: a pair of symbols that summarized an epic of life and death, of genesis and destruction, of slavery and freedom. As she glanced now upon the marks on her body, she felt how they called her to action, telling her that truth was undeniable and that, now, she too was part of that story. As the giant departed with threats upon not being granted what he looked for, Stream told her people that the giant would come back and, most likely, not alone, even if it didn't found what he wanted, and would turn them all to slaves, if not worse. At first, most disscredit the chaotic Stream, but when she shown them that she had found the giant and their kin had made a nearby camp to prepare for full scale invasion, nobody doubted the gondul any longer, specially when she said she knew how to defeat these formidable warriors from afar, and she wasn't lying.

          That night, the bravest gonduls of Plondhar followed Stream and, together they caused a mayor havoc on the enemy base, gaining Stream enough time to steal something precious from the enemy. Many of Stream's companions were destroyed that night, as the brave and little gonduls fought against giants with bravery and resolve of legend, but not even such a tragedy took away the pleasure from Stream's therma-torque as she saw the foe writhe and suffer and slow and painfull death of a cruelty only the beings made of metal could ever experiment. It was a night of burning plasma, a night of avenging ghosts that have made Stream their own agent and executioner, a night of reckoning and, since then, many came to fear what the gondul had turned in, even herself. Only Aurika would look at her as always and she came to be the world to Stream, who was compelled, upon the departure of the former into Delliany, to follow the mystic for she knew that, as long as she remained with her people, the giants would come back again and again, for it was her what they were looking for or, better said, what she had been granted.

-"I didn't chose this fate, but it is now upon me: freedom is the right of all sentient beings. Be that I want it or not... I am part of this war."
Stream, World Walker.

Editor Notes:
* Character stats using the Ultra Elite Array (17, 16, 14, 13, 12, 10).
* Race based on the Goldün Automata from the Rhun Campaign Setting. More information in "Automata - Guide To The Awakened".
* Character background created with the Background Generator System found on Ultimate Campaign.
* Background Generator Results: 
- Cirsumstance Of Birth: Middle-Class Birth
- Parents Profession: Artisans
- Major Childhood Event: Competition Childhood
- Druid Background: Spirit Of Nature
- Influential Associate: The Mystic
- Conflict: Armed Robbery
- Conflict Subject: Civic or military official
- Conflict Motivation: Pleasure
- Resolution: Mixed Feelings
- Deity and Religious Philosophy: She-Who-Shines
- Romantic Relationships: Several Inconsequential Relationships
- Character Drawback: Attached (Person)
* Defense Modifier based on a variant of the Defense Points System from D&D 3.5 Unearthed Arcana.

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