Friday, October 17, 2014

Homebrew Rules & Expansions: Incarnum Ziggurat (New Improvement for Pathfinder's Kingdom Building System)

A facility designed to be a sort of "flytrap" for unbound spirits and raw incarnum. While most undead creatures have no real bodily needs, some necromancers have learned to harness the raw energy from which souls are made as a resource of it's own. This protomatter, known as incarnum, can be used as an alternative to polarized energy in order to heal and mend the body of an undead creature, worn down by natural degradation and weathering, as well as to boost many necromantic spells and reanimation processes. Unfortunatelly, the process of syphoning the natural currents of soul stuff deplete the animating force from the landscape, creating a noticeable and particularly virulent blight upon the territory and it's adjacent terrains.

Hex Share: Yes
Terrain: Wasteland
Effect: Consumption decreases by 2 BP on undead settlements. Necromancy spells cast on a hex that contains this terrain improvement increase their Caster Level and Saving Throw DC in +1. Adjacent hexes are, eventually, turned into Wasteland (Hunting Grounds) after an amount of time equal to their preparation time has passed since the construction of this improvement.
Cost: 4 BP
Upgrades to: Incarnum Tower

The Writer.

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